AI Insights · Timothy · October 2025
Top Boxing Games on Android in Ireland Q3 2025
Explore the performance of the top boxing games on Android in Ireland during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the Android platform in Ireland showed varied performance metrics in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a glimpse into the trends for each game.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a fluctuating revenue pattern, peaking at $15 in mid-September. Weekly downloads remained relatively stable, with a gradual decrease towards the end of the quarter, starting from 230K at the beginning to 128K at the end. Active users peaked at 703K in mid-August before declining to 399K by the end of September.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO experienced a surge in downloads, reaching a high of 501K in early August. Active users also increased, peaking at 687K during the same period. However, there was no revenue generated throughout the quarter.
Boss Fight, published by BoomBit Games, had modest revenue figures, with a peak of $16 in early August. Downloads showed a slight decline over the quarter, starting at 176K and ending at 81K. Active users, however, consistently increased, reaching 2.3M by the end of September.
Real Boxing 2 from Vivid Games S.A. maintained a steady revenue stream, averaging around $9 per week. Downloads were stable, with a slight increase towards the quarter's end, while active users showed a mild decline, ending at 69K.
Lastly, Merge Ragdoll Fighting, another title from CASUAL AZUR GAMES, did not generate any revenue. Downloads remained relatively constant, fluctuating between 35K and 64K, while active users hovered around 600K throughout the quarter.
For more detailed insights into these games' performances, you can explore further data on Sensor Tower.